Difference between revisions of "Protocols/MSNP/Activities/SDK/Techref/Objectmodel/Objects/Channel/Events/OnRemoteAppLoaded"
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<!-- Generated @ 08/12/2022 23:45:55 +01:00 using Anima's CHM converter based on techref/objectmodel/objects/channel/events/OnRemoteAppLoaded.htm --> | <!-- Generated @ 08/12/2022 23:45:55 +01:00 using Anima's CHM converter based on techref/objectmodel/objects/channel/events/OnRemoteAppLoaded.htm --> | ||
{{Protocols/MSNP|section=Activities}} | {{Protocols/MSNP|section=Activities}} | ||
− | __NOTOC__= | + | __NOTOC__= [[Protocols/MSNP/Activities/SDK/Techref/Objectmodel/Objects/Channel/Index|Channel]].OnRemoteAppLoaded Event = |
Fires when the remote application has finished loading and has called its <span class="clsMethod">Channel.Initialize</span> method. | Fires when the remote application has finished loading and has called its <span class="clsMethod">Channel.Initialize</span> method. | ||
− | VBScript Syntax | + | === VBScript Syntax === |
<div class="clsCodeStd"> | <div class="clsCodeStd"> | ||
Line 12: | Line 12: | ||
<pre class="clsCode">function Channel_OnRemoteAppLoaded() | <pre class="clsCode">function Channel_OnRemoteAppLoaded() | ||
' The remote application is loaded and ready; start multiplayer | ' The remote application is loaded and ready; start multiplayer | ||
− | End Function | + | End Function</pre> |
− | |||
</div> | </div> | ||
− | JavaScript Syntax | + | === JavaScript Syntax === |
<div class="clsCodeStd"> | <div class="clsCodeStd"> | ||
− | <pre class="clsCode"> | + | <pre class="clsCode">function Channel_OnRemoteAppLoaded() { |
− | function Channel_OnRemoteAppLoaded() { | ||
// The remote application is loaded and ready; start multiplayer | // The remote application is loaded and ready; start multiplayer | ||
}</pre> | }</pre> | ||
</div> | </div> |
Latest revision as of 00:53, 13 August 2022
Channel.OnRemoteAppLoaded Event
Fires when the remote application has finished loading and has called its Channel.Initialize method.
VBScript Syntax
function Channel_OnRemoteAppLoaded() ' The remote application is loaded and ready; start multiplayer End Function
JavaScript Syntax
function Channel_OnRemoteAppLoaded() { // The remote application is loaded and ready; start multiplayer }