Protocols/MSNP/Activities/SDK/Techref/Promo/Promo

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MSNP Protocol
Activity SDK
Introduction to the MSN Messenger Activity API
Key Requirements for a MSN Messenger Activity
Introduction to MSN Messenger Activity API
Overview of MSN Messenger Activity API
Activities Menu
System Requirements
Standard vs. Advanced Applications
Supported Countries and Languages
MSN Messenger Activity API Support
Copyright Information
Glossary
MSN Messenger Activity API Process
MSN Messenger Activity Process Overview
Supporting Documentation
Requesting Usage of Special Permissions
Submitting Pre-compliance Testing Results
MSN Requirements for Developing an Activity API Application
Additional Activity API Application Development Requirements
Selecting Development Options
Activity API Restrictions
Developing a MSN Messenger Activity
Development Considerations
Getting Started
Required Definitions
Document Body Basics
Single-User Application
Multiuser Application
Designing MSN Messenger Activity Graphics
Testing an Activity
Testing Overview
The Local XML File
Test Environment Setup
Increasing MSN Messenger Activity Usage
Understanding How to Increase Activity Usage with MSN
Design Considerations for Increased Activity Usage
Calling the MSN Messenger Client Directly
Calling the MSN Messenger Client from a URL
Using the MSN Messenger Variables
Technical Reference
Obtaining Access to Restricted Features
Permission Flags
ActiveX Flag
EnableIP Flag
PassportSiteID Flag
ReceiveIM Flag
ReplaceIM Flag
SendFile Flag
SendIM Flag
UserProperties Flag
The Activity Object Model
Enumerations
ConnectionType Enumeration
FileStatus Enumeration
Methods
CloseApp Method
Objects
Channel Object
Events
OnAppClose Event
OnDataError Event
OnDataReceived Event
OnFileProgress Event (Restricted)
OnFileReceived Event (Restricted)
OnIMReceived Event (Restricted)
OnRemoteAppClosed Event
OnRemoteAppLoaded Event
OnSendFileCancelled Event (Restricted)
OnTypeChanged Event
Methods
CancelSendFile Method (Restricted)
EnterIM Method (Restricted)
Initialize Method
SendData Method
SendFile Method (Restricted)
SendIM Method (Restricted)
SendIMAsUser Method (Restricted)
Properties
Data Property
Error Property
FileInfo Property (Restricted)
Type Property
IM (read-only) Property (Restricted)
IM (read-write) Property (Restricted)
Error Object
Type Property
Data Property
FileInfo Object
Path Property
Size Property
Progress Property
Incoming Property
Status Property
Messenger Object
Options Method
Phone Method
User Object
EMail Property (Restricted)
GlobalIP Property (Restricted)
LocalIP Property (Restricted)
Name Property (Restricted)
PUID Property (Restricted)
Users Collection
Item Method
_NewEnum Method
Count Property
Me Property
Inviter Property
Overview
IntroductionTermsClients
Reference
Error ListCommandsRelaying Party SuiteSpotlife
Services
XMPPHTTP GatewayTabsActivities
Documentation
Development ToolsMSNP Grid
PolygamyURLs used by MSN
Documents
Protocol Versions
Version 21
Version 18
Version 16
Version 15
Version 14
Version 13
Version 12
Version 11
Version 9
Version 8
MSNC
IntroductionP2PObject DescriptorDisplay PicturesFile Transfer
Scenarios
Microsoft Messenger for Mac
MSNP on WebTV (MSNTV)

Understanding How to Increase Activity Usage with MSN

After your MSN Messenger Activity has been added to the menu in MSN®, your application can be started from the Games or Activities button on the MSN Messenger toolbar.

If you want, you can increase usage of your Activity by directing users to your Activity directly from a Web page. You can accomplish this in either of two ways: by adding script to a Web page that calls an ActiveX® control that invokes the MSN Messenger client application directly, or by adding a URL link on a Web page. The behavior of the MSN Messenger client depends on which parameters are passed to the ActiveX control. For more information about these parameters, see Using the MSN Messenger Variables.

Note  For versions of the MSN Messenger client earlier than version 7.0, your Activitiy can be started from the menu of the MSN Messenger toolbar.


You can use either of the two methods mentioned previously; however, using code to directly control the MSN Messenger client is the preferred method because this functionality is built into the client, and the URL that the MSN Messenger team is currently using may change in the future.

Either of the two methods results in the sequence of events shown in the following illustration:

Launch Site application programming flow